Turns out that if you build the executable and run it, the registry key it creates fouls things up - Įdit#6: I couldn't get this working on Amazon S3 bucket hosting until I disabled SSL in the start() of download.cs using the following script:Ĭlick to expand.Well with the new version, file checking and version checking are fixed as well. Any chance of allowing peeps to download multiple builds? My software has a version meant for the desktop as well as VR : ]Įdit#6: If anyone is trying to create a launcher with a custom resolution and is unable to see it take effect, see the following thread. I can confirm this works and bypasses the 403 errors I was getting as, after speaking with my webhosts, their security rules don't play well with the Unity 2017 libcurl usage.Įdit#5: This is absolutely amazing. Suggestions so far involve using UnityWebRequest rather than to load a game build compiled in unity 2017. Sadly all the launcher does is say "downloading version file" - when attempting to access my version.flamacoreĮdit #2: Log file says it's a 403 error so that could be due to crossdomain settings. I had to set it in the string, recompress and upload for it to appear. Is that the file list or the version file?Įdit: Initially no version file was uploaded. If it locates the required patch files, it will unpack and use those files to apply the patch.Not sure what "upload_.flamacore" is, the documentation isn't clear. The launcher will now check the Patch Cache folder you defined.For example, C:\Users\\Documents\MWO Patch Cache.In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK.Choose the 'Specify Patch File Cache' option.Select the three horizontal lines in the top left of the Portal Window.You do not need to unzip or unpack the patch file(s).
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